Unleashing the power of GPU for physically-based rendering via dynamic ray shuffling.
Ya-Shuai LüLibo HuangLi ShenZhiying WangPublished in: MICRO (2017)
Keyphrases
- ray casting
- real time
- ray tracing
- graphics hardware
- volume rendering
- gpu implementation
- real time rendering
- image synthesis
- cluster of workstations
- high quality
- dynamically changing
- high fidelity
- graphics processors
- dynamic environments
- computer vision
- data sets
- parallel computing
- volume data
- parallel algorithm
- d scene
- computer graphics