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3D Gaussian Splatting for Real-Time Radiance Field Rendering.
Bernhard Kerbl
Georgios Kopanas
Thomas Leimkühler
George Drettakis
Published in:
CoRR (2023)
Keyphrases
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real time
graphics hardware
image based rendering
volume rendering
high fidelity
real time rendering
texture mapping
volume visualization
computer graphics
computer vision
global illumination
light field
low cost
dynamic range
maximum likelihood
vision system
frame buffer
d scene