Mobile phone-based mixed reality: the Snap2Play game.
Tat-Jun ChinYilun YouCéline CoutrixJoo-Hwee LimJean-Pierre ChevalletLaurence NigayPublished in: Vis. Comput. (2009)
Keyphrases
- mobile phone
- mixed reality
- learning games
- virtual world
- game playing
- mobile games
- augmented reality
- mobile learning
- distance learning
- computer generated imagery
- mobile devices
- online game
- mobile users
- mobile phone users
- video games
- virtual environment
- intelligent environments
- mobile applications
- computer games
- higher education
- game design
- educational games
- m learning
- virtual humans
- real environment
- virtual reality
- artificial intelligence
- computer graphics
- image processing