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Approximate Radiosity Using Stochastic Depth Buffering.
Andreas Thomsen
Kasper Høy Nielsen
Published in:
J. Graphics, GPU, & Game Tools (2011)
Keyphrases
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image synthesis
depth information
depth map
stochastic optimization
stochastic model
stochastic nature
stochastic programming
learning automata
monte carlo
image processing
neural network
data sets
probabilistic model
information systems
search engine
learning algorithm
information retrieval
simple linear
real time