Fostering Computational Thinking in Secondary School through Music - An Educational Experience based on Google Blockly.
Adriano BaratèAndrea FormicaLuca A. LudovicoDario MalchiodiPublished in: CSEDU (2) (2017)
Keyphrases
- secondary school
- digital games
- computational thinking
- game design
- secondary education
- educational games
- game based learning
- learning tools
- hong kong
- computer games
- professional development
- game play
- learning analytics
- knowledge building
- serious games
- machine learning
- user experience
- distance education
- learning materials
- mobile phone
- educational resources
- learning environment
- e learning