An empirical study comparing gamification and social networking on e-learning.
Luis de MarcosAdrián DomínguezJoseba Saenz-de-NavarreteCarmen PagésPublished in: Comput. Educ. (2014)
Keyphrases
- social networking
- social software
- e learning
- social networks
- social media
- user behavior
- personal information
- crowd sourcing
- user experience
- data collection
- online social networks
- mobile communication
- social bookmarking
- online learning
- emerging trends
- social networking sites
- higher education
- learning management systems
- informal learning
- learning experience
- learning environment
- social activities
- micro blogging
- online social networking
- social networking websites
- online communities
- learning objects
- technology enhanced learning
- content sharing
- social networking services
- multimedia
- data mining