Construction of immersive and interactive methodology based on physiological indicators to subjectively and objectively assess comfort and performances in work offices.
Charlotte ScarpaGwénaëlle HaeseToinon VigierPatrick Le CalletPublished in: IMX (2023)
Keyphrases
- virtual reality
- mixed reality
- virtual world
- virtual environment
- learning environment
- role play
- virtual characters
- ground truth
- virtual space
- highly interactive
- construction process
- interactive visualization
- interactive video
- neural network
- computer graphics
- human computer interaction
- user interaction
- immersive environments
- data visualization
- multi user
- signal processing
- three dimensional