SqueezeBlock: using virtual springs in mobile devices for eyes-free interaction.
Sidhant GuptaTim CampbellJeffrey R. HightowerShwetak N. PatelPublished in: UIST (2010)
Keyphrases
- mobile devices
- virtual characters
- context aware
- nonverbal communication
- human computer interaction
- mobile phone
- user interaction
- virtual objects
- virtual environment
- human interaction
- virtual space
- augmented reality
- mobile learning
- location based services
- mobile environments
- embedded devices
- virtual world
- tablet computers
- learning activities
- computing devices
- physical location
- desktop computers
- virtual reality
- virtual laboratory
- smart spaces
- eye gaze
- communication technologies
- social networks
- smart phones
- mobile applications