Stereotypes as Design Patterns for Serious Games to Enhance Software Comprehension.
René GökmenDavid HeidrichAndreas SchreiberChristoph BichlmeierPublished in: CoG (2021)
Keyphrases
- design patterns
- serious games
- design principles
- software design
- software systems
- object oriented
- software engineering
- software architecture
- object oriented software
- virtual environment
- game engine
- intelligent tutoring
- educational games
- usage scenarios
- game design
- game development
- learning objects
- database driven
- usability testing
- computer games
- software engineers
- cooperative
- software development
- video games
- game play
- learning scenarios
- learning processes
- game based learning
- source code
- communication skills
- knowledge management
- social skills
- model view controller