View-dependent Hierarchical Rendering of Massive Point Clouds through Textured Splats.
Marc Comino TrinidadAntonio Chica CalafCarlos Andújar GranPublished in: CEIG (2019)
Keyphrases
- point cloud
- view dependent
- photorealistic
- ray tracing
- texture mapping
- hierarchical representation
- image based rendering
- surface reconstruction
- point sets
- d scene
- structure from motion
- view synthesis
- stereo camera
- multiple views
- multi view
- multiresolution
- computer graphics
- input image
- coarse to fine
- depth map
- three dimensional
- depth information
- super resolution
- hand held
- distance function
- computer vision
- high dimensional
- implicit surfaces
- face recognition