Including End-Users in Evaluating and Designing a Game that Supports Child Mental Health.
Hidde van der MeulenGary O'ReillyDavid CoylePublished in: CHI PLAY (Companion) (2018)
Keyphrases
- end users
- mental health
- web applications
- user experience
- user requirements
- game theory
- application development
- user interface
- game playing
- computer games
- game play
- nash equilibrium
- user driven
- video games
- artificial intelligence
- search tools
- parent child
- user friendliness
- educational games
- service providers
- young children
- business intelligence
- cloud computing
- search engine