Mapping EEG Alpha Activity: Assessing Concentration Levels during Player Experience in Virtual Reality Video Games.
Jesus GomezRomero-BorquezJose Alberto Del Puerto-FloresCarolina Del-Valle-SotoPublished in: Future Internet (2023)
Keyphrases
- virtual reality
- video games
- game play
- game players
- virtual environment
- role playing game
- learning experience
- digital games
- brain activity
- game design
- augmented reality
- playing games
- game playing
- educational games
- computer games
- learning tools
- virtual humans
- three dimensional
- photorealistic
- computer graphics
- virtual world
- serious games
- virtual training
- virtual reality environments
- tangible user interface
- game mechanics
- virtual laboratory
- pattern recognition
- game development
- user experience
- signal processing
- epileptic seizures
- virtual museum
- learning process
- virtual reality technology
- e learning
- commercial games
- multi sensory
- interactive virtual
- real time