Level of Detail based AI Adaptation for Agents in Video Games.
Ghulam MahdiYannick FrancilletteAbdelkader GouaïchFabien MichelNadia HocinePublished in: ICAART (2) (2013)
Keyphrases
- video games
- multi agent
- multi agent systems
- learning experience
- commercial games
- intelligent behavior
- game players
- autonomous agents
- multiple agents
- game play
- computer games
- artificial intelligence
- game design
- dynamic environments
- multiagent systems
- cooperative
- game playing
- intelligent systems
- learning tools
- expert systems
- educational games
- software agents
- intelligent agents
- agent architecture
- case based reasoning
- machine learning
- mobile agents
- game based learning
- game ai
- serious games
- game theoretic
- reinforcement learning
- multimedia
- game engine
- computer supported collaboration
- playing games