A simulated learning environment of history games for enhancing players' cultural awareness.
Ju-Ling ShihShun-Cian JhengJia-Jiun TsengPublished in: Interact. Learn. Environ. (2015)
Keyphrases
- learning environment
- game theory
- game play
- online game
- pure nash equilibria
- boolean games
- games played
- repeated games
- board game
- game based learning
- video games
- game players
- imperfect information
- multi player
- game theoretic
- pure nash equilibrium
- card games
- e learning
- playing games
- social context
- computer games
- learning outcomes
- learning processes
- educational games
- solution concepts
- mixed strategy
- game playing
- learning activities
- digital games
- game design
- game mechanics
- learning process
- nash equilibrium
- simulation model
- nash equilibria
- cross cultural
- weighted voting games
- cooperative games
- perfect information
- equilibrium strategies
- two player games
- multi agent systems
- cultural differences
- learning agents
- learning opportunities
- incomplete information
- cooperative
- test bed
- congestion games