The STORM Project: Using Video Game to Promote Completion of Morning Routine for Children with Attention Deficit Hyperactivity Disorder and Autism Spectrum Disorder.
Laurence Pépin-BeauchesneDany Lussier-DesrochersAnnie-Claude VilleneuveMarie-Ève DupontLine MasséAnnie MartineauPublished in: HCI (9) (2020)
Keyphrases
- video games
- autism spectrum disorder
- attention deficit hyperactivity disorder
- computer games
- educational games
- qualitative analysis
- playing games
- high risk
- learning experience
- game play
- quest atlantis
- game design
- multi user environment
- case study
- game playing
- social behavior
- serious games
- software projects
- project management
- machine learning
- game based learning
- quantitative analysis
- learning tools
- game players
- learning styles
- virtual world