A hologram based tele-existence platform for emotional exchange among a group of users in both real and virtual environments.
Hojun LeeGyutae HaSangho LeeJaekwang ChaShiho KimPublished in: VRST (2016)
Keyphrases
- virtual environment
- virtual reality
- virtual characters
- virtual world
- natural interaction
- synthetic characters
- virtual space
- multi user
- computer graphics
- real environment
- social skills
- serious games
- user interface
- user experience
- physical environment
- user groups
- collision detection
- role play
- information seeking
- interaction model
- social media
- digital camera
- real world
- virtual humans
- daily life
- learning processes