Fighting the game. Command systems and player-avatar interaction in fighting games in a social cognitive neuroscience framework.
Alan D. A. MattiassiPublished in: Multim. Tools Appl. (2019)
Keyphrases
- game play
- virtual world
- game playing
- computer games
- video games
- multi player
- educational games
- perfect information
- game players
- databases
- game theory
- game theoretic
- pure nash equilibria
- two player games
- theoretical framework
- imperfect information
- human computer interaction
- repeated games
- artificial intelligence
- game development
- nash equilibria
- digital games
- board game
- learning games
- role playing game
- stochastic games
- social dynamics
- boolean games
- computer poker