Forest Classroom: A Case Study of Educational Augmented Reality Design to Facilitate Classroom Engagement.
Manjeet SinghShaun BangayHenry GrossekAtul SajjanharPublished in: Multimodal Technol. Interact. (2023)
Keyphrases
- augmented reality
- learning games
- learning environment
- knowledge building community
- human computer interaction
- teaching methods
- learning activities
- digital games
- tangible interaction
- mixed reality
- user interface
- collaborative learning
- learning opportunities
- multi user
- virtual objects
- game based learning
- learning design
- real scenes
- knowledge building
- educational games
- student engagement
- professional development
- live video
- head mounted display
- student learning
- virtual reality
- blended learning
- learning community
- computer generated imagery