Gaming at a LAN event: the social context of playing video games.
Jeroen JanszLonneke MartensPublished in: New Media Soc. (2005)
Keyphrases
- video games
- social context
- computer games
- game playing
- game players
- game play
- educational games
- social interaction
- contextual information
- role playing game
- game design
- social relations
- learning experience
- virtual world
- social media
- game based learning
- commercial games
- multi player
- online game
- playing games
- online social networks
- imperfect information
- local area network
- learning tools
- social relationships
- serious games
- computer supported collaboration
- digital games
- game development
- high level
- website
- machine learning