Mobile games and design requirements to increase teenagers' physical activity.
Sonia M. ArteagaVíctor M. GonzálezSri KurniawanRaquel A. BenavidesPublished in: Pervasive Mob. Comput. (2012)
Keyphrases
- design requirements
- physical activity
- mobile games
- heart rate
- design process
- mobile phone
- mobile devices
- mobile learning
- computer games
- handheld devices
- educational games
- design patterns
- e learning
- learning scenarios
- sensor data
- intelligent systems
- distributed systems
- software engineering
- wearable sensors
- reinforcement learning