Leveraging Crowd for Game-based Learning: A Case Study of Privacy Education Game Design and Evaluation by Crowdsourcing.
Wendy WangYu TaoKai WangDominik JedruszczakBen KnutsonPublished in: CoRR (2016)
Keyphrases
- game design
- game based learning
- serious games
- digital game based learning
- digital games
- educational games
- learning games
- video games
- hong kong
- mobile learning
- computer games
- games based learning
- learning theories
- game play
- game developers
- design process
- technology enhanced learning
- crowd sourced
- virtual environment
- higher education
- virtual world
- learning environment
- user behavior
- learning experience
- school education
- learning activities