Login / Signup
Real-Time Rendering Techniques with Hardware Tessellation.
Matthias Nießner
Benjamin Keinert
Matthew Fisher
Marc Stamminger
Charles T. Loop
Henry Schäfer
Published in:
Comput. Graph. Forum (2016)
Keyphrases
</>
real time rendering
computer graphics
real time
image synthesis
image based rendering
gpu implementation
image processing
computer systems
depth information
computing systems
computer vision
virtual reality
massively parallel
graphics processing units