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Mapping the mental space of game genres.

J. P. LewisMorgan McGuirePamela Fox
Published in: Sandbox@SIGGRAPH (2007)
Keyphrases
  • low dimensional
  • video games
  • search space
  • virtual world
  • input space
  • mental states
  • game playing
  • multi dimensional scaling
  • feature selection
  • video sequences
  • mobile robot
  • game design
  • higher dimensional