From Paper to Online: Digitizing Card Based Co-creation of Games for Privacy Education.
Patrick JostMonica DivitiniPublished in: EC-TEL (2021)
Keyphrases
- online learning
- serious games
- real time
- online game
- information and communication technologies
- e learning
- role playing game
- learning games
- digital games
- internet technology
- video games
- online education
- educational technology
- ethical issues
- elementary school
- game playing
- distance education
- computer games
- mobile learning
- higher education
- low cost
- game theoretic
- security issues
- privacy protection
- sensitive information
- urban planning
- privacy preserving
- online learning communities
- learning process