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Digital technologies and learning: from medical science to Action Video Games for enhancing attention and reading in Dyslexia.
Giuliana Nardacchione
Luigi Traetta
Published in:
teleXbe (2022)
Keyphrases
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video games
digital technologies
learning process
learning algorithm
reinforcement learning
online learning
computer supported collaboration
quest atlantis
learning experience
game play
problem based learning
science learning
multi user environment