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Real-time multiply recursive reflections and refractions using hybrid rendering.
Per Ganestam
Michael C. Doggett
Published in:
Vis. Comput. (2015)
Keyphrases
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real time
high fidelity
graphics hardware
real time rendering
high quality
control system
low cost
case study
image rendering
image sequences
multiresolution
wireless sensor networks
computer graphics
floating point
hybrid learning
texture mapping