'Guess A Who, Why, Where, When?': The Visualization of Context Data to Aid the Authoring and Orchestration of a Mobile Pervasive Game.
Michael WrightAlan ChamberlainChris GreenhalghSteve BenfordNick TandavanitjAmanda OldroydJon SuttonPublished in: OTM Workshops (1) (2007)
Keyphrases
- context aware
- mobile environments
- data analysis
- data visualization
- knowledge discovery
- data sets
- raw data
- synthetic data
- image data
- training data
- end users
- data collection
- high quality
- original data
- database
- xml documents
- data mining techniques
- input data
- data processing
- data structure
- contextual information
- self organizing maps
- sensor data
- spatial data
- data mining