Serious Games in Special Education. A Practitioner's Experience Review.
Guadalupe MonteroJavier GómezPublished in: ICEC (2018)
Keyphrases
- serious games
- special education
- communication skills
- educational robotics
- virtual environment
- social skills
- video games
- game play
- educational games
- digital games
- learning tools
- design principles
- computer based learning
- multimedia courseware
- learning processes
- classroom setting
- game development
- learning scenarios
- project management
- learning disabled
- learning algorithm
- educational technology
- computer games
- social interaction
- statistically significant
- design process
- user interface
- learning environment
- e learning