AutOMathic Blocks: Supporting Learning Games for Young Blind Students.
Arthur I. KarshmerKen PaapPublished in: ICCHP (2) (2010)
Keyphrases
- learning games
- learning platform
- mobile learning
- teaching methods
- mobile games
- augmented reality
- learning activities
- mixed reality
- game design
- learning environment
- learning experience
- higher education
- learning materials
- intelligent tutoring systems
- high school
- educational games
- e learning
- language skills
- video games
- distance learning
- learning outcomes
- learning technologies
- language learning
- learning styles
- learning content
- learning systems
- digital games
- human computer interaction
- collaborative learning
- learning process
- adventure game
- case study