Walking with Angest: Subjective Measures for Subjective Evaluation in a Walking Simulator Virtual Reality Game.
Wilson PrataJuan OliveiraPaulo MeloPublished in: HCI (10) (2018)
Keyphrases
- virtual reality
- subjective evaluation
- virtual world
- virtual environment
- objective evaluation
- augmented reality
- three dimensional
- computer graphics
- virtual space
- evaluation metrics
- humanoid robot
- virtual museum
- quality evaluation
- human observers
- segmented images
- interactive virtual
- ground truth
- virtual humans
- virtual training
- machine learning
- virtual reality technology
- evaluation model
- virtual reality environments