Governing Online Goods: Maturity and Formalization in Minecraft, Reddit, and World of Warcraft Communities.
Seth FreyQiankun ZhongBeril BulatWilliam D. WeismanCaitlyn LiuStephen FujimotoHannah M. WangCharles M. SchweikPublished in: Proc. ACM Hum. Comput. Interact. (2022)
Keyphrases
- role playing game
- online communities
- online learning
- virtual communities
- knowledge representation
- social scientists
- social networking sites
- artificial intelligence
- knowledge sharing
- social network analysis
- electronic commerce
- internet technology
- neural network
- collective intelligence
- social networks
- online game
- world model
- online environment