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Simulation of water surface using current consumer-level graphics hardware.

Hua LiHuamin YangJianping ZhaoChunyi ChenFei Hao
Published in: Multim. Tools Appl. (2018)
Keyphrases
  • graphics hardware
  • texture mapping
  • volume rendering
  • real time
  • processing speed
  • d objects
  • image based rendering
  • three dimensional
  • d mesh
  • free form