Guidelines for designing augmented reality games.
Richard WetzelRod McCallAnne-Kathrin BraunWolfgang BrollPublished in: Future Play (2008)
Keyphrases
- augmented reality
- learning games
- tangible interaction
- mixed reality
- markerless
- video games
- user interface
- camera tracking
- mobile augmented reality
- multi user
- real scenes
- virtual objects
- game design
- real environment
- computer games
- virtual reality
- human computer interaction
- educational games
- game play
- live video
- molecular structures
- fiducial markers
- knowledge base