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Crowd-Pleaser: Player Perspectives of Multiplayer Dynamic Difficulty Adjustment in Video Games.
Alexander Baldwin
Daniel M. Johnson
Peta Wyeth
Published in:
CHI PLAY (2016)
Keyphrases
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video games
game play
role playing game
educational games
computer games
serious games
game design
learning experience
game playing
game based learning
game development
learning tools
game players
game engine
multi player
imperfect information
game mechanics
online game
learning games
learning processes