Tablet-Based Comprehensive Cognitive Rehabilitation in Daily Life Using Virtual and Augmented Reality Technology.
Sayaka OkahashiSaori SawadaAyae KinoshitaPublished in: HCI (28) (2020)
Keyphrases
- augmented reality
- daily life
- virtual reality
- virtual objects
- human computer interaction
- pervasive computing
- mixed reality
- activity recognition
- input device
- multi user
- real environment
- head mounted display
- interaction design
- live video
- computer generated images
- molecular structures
- virtual humans
- machine learning
- human activities
- virtual world
- virtual environment