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Understanding Families' Non-/Use Practices and Choices: The Case of Smart Speakers and Smart Interactive Toys.

Radhika Garg
Published in: Proc. ACM Hum. Comput. Interact. (2021)
Keyphrases
  • case study
  • smart environments
  • information retrieval
  • computer graphics
  • user friendly
  • database
  • data mining
  • machine learning
  • computer vision
  • decision making
  • higher education
  • meeting room