Student Motivation and Engagement in STEM Courses: Exploring the Potential Impact of Gamification.
Lillian N. CasselDarina DichevaChristo DichevBreonte GuyKeith IrwinPublished in: ITiCSE (2019)
Keyphrases
- potential impact
- student motivation
- game mechanics
- learning gains
- student learning
- game play
- game design
- e learning
- distance education
- user experience
- computer science
- learning outcomes
- learning environment
- learning objects
- online course
- significantly higher
- programming course
- student achievement
- serious games
- higher education
- learning management systems
- learning experience
- collaborative learning