Simulating Movement Interactions Between Avatars & Agents in Virtual Worlds Using Human Motion Constraints.
Sahil NarangAndrew BestDinesh ManochaPublished in: VR (2018)
Keyphrases
- virtual world
- human motion
- human movement
- virtual environment
- human movements
- virtual agents
- motion capture
- face to face interactions
- virtual space
- multi user
- human body
- video sequences
- virtual reality
- image sequences
- human actions
- optical motion capture
- mixed reality
- articulated motion
- human motion tracking
- body parts
- markerless
- gait recognition
- physical world
- motion sequences
- motion recognition
- virtual characters
- autonomous agents
- human pose
- spatio temporal
- virtual objects
- human motion analysis
- virtual communities
- viewpoint
- d objects
- dynamic environments
- computer graphics
- virtual humans
- agent model