Game-based learning: A review of tabletop exercises for cybersecurity incident response training.
Giddeon N. AngaforIryna YevseyevaYing HePublished in: Secur. Priv. (2020)
Keyphrases
- game based learning
- serious games
- educational games
- game design
- digital game based learning
- hong kong
- learning outcomes
- learning processes
- video games
- learning environment
- virtual world
- game based learning environment
- digital games
- game playing
- mobile learning
- online game
- game play
- training set
- learning algorithm
- technology enhanced learning
- virtual environment
- learning process
- learning objects
- databases
- empirical evidence
- students learning
- chinese language
- online learning
- real world