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Easy to use and incredibly difficult: on the mythical border between interface and gameplay.
Jesper Juul
Marleigh Norton
Published in:
FDG (2009)
Keyphrases
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game play
video games
game engine
game design
game playing
computer games
educational games
user interface
databases
database
user experience
learning processes
serious games
game mechanics
multi player
game development
design principles
learning experience
end users
relational databases