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A Flow Study on Virtual Reality Games to Help Autistic Youngsters with Healthy Activities.
Ta-Wei Lu
Mo-Li Yeh
Liang-Chun Lu
Published in:
HCI (14) (2023)
Keyphrases
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virtual reality
virtual environment
computer graphics
computer animation
three dimensional
augmented reality
data mining
machine learning
image processing
pattern recognition
knowledge discovery
activity recognition
highly accurate
virtual humans
virtual reality technology
multi sensory