Procedural generation of dungeons' maps and locked-door missions through an evolutionary algorithm validated with players.
Leonardo Tórtoro PereiraPaulo Victor de Souza PradoRafael Miranda LopesClaudio Fabiano Motta ToledoPublished in: Expert Syst. Appl. (2021)
Keyphrases
- evolutionary algorithm
- multi objective
- evolutionary computation
- optimization problems
- differential evolution
- multi objective optimization
- fitness function
- genetic algorithm
- function optimization
- generation process
- space exploration
- genetic programming
- game theory
- hybrid evolutionary algorithm
- object oriented
- mutation operator
- generation method
- computer aided
- simulated annealing