Teachers' implementation of a game-based biotechnology curriculum.
Jennifer L. EastwoodTroy D. SadlerPublished in: Comput. Educ. (2013)
Keyphrases
- professional development
- high school
- science teachers
- game based learning
- learning process
- learning environment
- elementary school
- early childhood
- primary school
- mobile learning
- school teachers
- technology enhanced
- digital game based learning
- classroom instruction
- students learning
- high school students
- learning community
- learning analytics
- learning tools
- learning experience