Development of interactive English e-learning video entertainment teaching environment based on virtual reality and game teaching emotion analysis.
Jia LiuPublished in: Entertain. Comput. (2025)
Keyphrases
- virtual reality
- virtual training
- e learning
- virtual humans
- virtual world
- virtual reality technology
- virtual environment
- virtual laboratory
- higher education
- virtual space
- visual data mining
- computer graphics
- learning environment
- virtual reality environments
- collaborative virtual environments
- multimedia
- distance education
- learning process
- augmented reality
- distance learning
- online learning
- video sequences
- virtual classroom
- photorealistic
- three dimensional
- learning in higher education
- engineering education
- learning games
- blended learning
- real time
- multi sensory
- video games
- virtual museum
- force feedback
- virtual characters
- computer games
- learning experience
- data analysis
- computer vision
- computer animation
- teaching methods
- learning materials
- signal processing
- metadata