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Picking and Snapping for 3D Input Devices.
Shin-Ting Wu
Marcel Abrantes
Daniel Tost
Harlen Costa Batagelo
Published in:
SIBGRAPI (2003)
Keyphrases
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input device
augmented reality
user interface
search tasks
hand gestures
eye gaze
gesture recognition
human computer interaction
smart phones
language model
virtual reality
head movements