CTArcade: Computational thinking with games in school age children.
Tak Yeon LeeMatthew Louis MaurielloJune AhnBenjamin B. BedersonPublished in: Int. J. Child Comput. Interact. (2014)
Keyphrases
- computational thinking
- game design
- computer games
- educational games
- video games
- mathematics learning
- primary school
- digital games
- game play
- pilot study
- age groups
- learning tools
- serious games
- young children
- lesson plans
- high school
- design process
- learning objectives
- learning experience
- middle school
- science education
- technology enhanced
- special education
- computer technology
- learning materials