Generation of Virtual Reality Environment Based on 3D Scanned Indoor Physical Space.
Satoshi MoroTakashi KomuroPublished in: ISVC (1) (2021)
Keyphrases
- virtual reality
- physical space
- virtual environment
- virtual training
- virtual world
- real environment
- computer graphics
- virtual humans
- virtual space
- augmented reality
- real time
- multi user
- photorealistic
- mobile robot
- interactive virtual
- virtual museum
- pattern recognition
- multi sensory
- virtual reality technology
- virtual reality environments
- three dimensional
- visual data mining
- force feedback
- indoor environments
- digital libraries