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The Effective of Learning by Augmented Reality on Android Platform.
Kunyanuth Kularbphettong
Nutthawut Limphoemsuk
Published in:
eLEOT (2016)
Keyphrases
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augmented reality
learning games
learning process
mixed reality
virtual objects
learning analytics
artificial intelligence
mobile robot
software engineering
path planning
video games
game development
tangible interaction