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The design of 'idiot-proof' interactive programs.

Anthony I. Wasserman
Published in: AFIPS National Computer Conference (1973)
Keyphrases
  • design process
  • real time
  • case study
  • user friendly
  • learning environment
  • design methodology
  • real world
  • computer vision
  • multi agent
  • user interface
  • engineering design
  • design tools
  • interactive systems