Motion in Augmented Reality Games: An Engine for Creating Plausible Physical Interactions in Augmented Reality Games.
Brian Mac NameeDavid BeaneyQingqing DongPublished in: Int. J. Comput. Games Technol. (2010)
Keyphrases
- augmented reality
- learning games
- mixed reality
- virtual objects
- video games
- virtual reality
- computer games
- markerless
- real environment
- human computer interaction
- real scenes
- molecular structures
- head mounted display
- educational games
- game play
- game design
- image sequences
- minimally invasive
- motion analysis
- optical flow
- live video
- three dimensional
- motion estimation
- camera tracking
- moving objects